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RED RAINBOWFISH END-GAME STATEMENTS
GM:
Ally Bain [EGS]
Started: 15th January 2006
Finished: 18th September 2006
Result: Turkey wins
| Country | Player | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | Result | | Austria | Patrick Morris | 4 | 4 | 4 | 5 | 5 | 6 | 6 | 6 | 5 | 5 | 4 | 3 | 3 | 2 | 1 | Survived | | England | David Jackson | 4 | 5 | 6 | 6 | 6 | 4 | 4 | 3 | 4 | 4 | 5 | 6 | 7 | 7 | 7 | Survived | | France | Sally Jagelman | 5 | 5 | 5 | 5 | 4 | 3 | 3 | 3 | 3 | 5 | 5 | 4 | 3 | 1 | 0 | Anarchy | | Germany | Bruce Ray | 5 | 6 | 5 | 5 | 5 | 7 | 7 | 7 | 7 | 5 | 5 | 5 | 5 | 6 | 6 | Survived | | Italy | Ben Huebner | 4 | 5 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Eliminated | | Russia | Paul Marlow | 4 | 3 | 3 | 3 | 4 | 5 | 5 | 7 | 6 | 5 | 5 | 4 | 3 | 3 | 2 | Survived | | Turkey | Jan Willem Omlo | 4 | 5 | 7 | 6 | 7 | 7 | 8 | 8 | 9 | 10 | 10 | 12 | 13 | 15 | 18 | Won |
AUSTRIA (Patrick Morris) Austrian end game statement, in short: In this, my second game of Diplomacy, things didn't go too badly...until the 1908 NMR. The early years Game started out well. Did an Octopus opening to keep Italy honest, and he was. Assisted Turkey into Rum, playing Turkey against Russia. Hopefully I can sneak into Bulgaria after that. Oh....the silly Turk didn't order as expected...still, I seem OK. Then came the Italian stab. You were friendly! Oh, you'll pay for that. (I can't afford Italian Armies wondering around my backddoor). Between the Italians on one front, and the Turks on the other front, things went poorly. The Italians wouldn't relent the attack, and allowed the Turks to sneak into the Ionian. From here, they were done. I desperately from 1903-1908 attempt to keep the Turks at bay on one front, while the Italians come on from the second front. I need to stay at at least 5 supply centers. One of the prime helpers here was the lack of Turkish armies (only two), and an annoying one around Galicia was a pain, but OK. Along this point, the Turks, the russians, and even the Germans would lay in an attack on my forces. Somehow, despite fighting 2 and a half wars at once, I come out with Venice in my control, and 3 of the Balkans. Things were looking up!....and then an Austrian NMR hit. (It was crazy time here at grad school). I drop an army...and it's all downhill from here. Then with Italy in Turk hands, and myself fighting a rear guard action, I had hoped SOMEONE would help join the grand alliance. Russia looked helpful...and then he stabbed. (A Russian drop from Sevestapol to Armenia would've been grand). But Russia was HELPING Turkey at the end, which was crazy. 1908-1916 was a sad time, with hopes dropping dramatically. By 1914 I was proposing EGPs for Turkish solos, but SOMEONE kept shooting them down. I can't say who. A series of NMRs by the Western powers was sad here, and it became inevitable. Key points: 1. Italian stabs: If you are going to stab, do it in strength. The minimal effort put in, and lack of a defense of the ionian doomed you. 2. 1908 NMR....no excuse, likely killed the game. 3. Turkey...the lack of armies in the early game saved me... I had hopes, but no counterweight. Your prime advantage (not a single NMR, corner power) helped a ton. That's all -Patrick
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ITALY (Ben Huebner) To be honest, I barely remember this game (thanks a lot, Austria and Turkey). But this is what I do remember: The game began with Austria and I fighting each other, but one season it appeared that he wanted to take a break from fighting me. That's what I thought, so I was hesitant to attack the next season. Austria, seeing me attack him the previous season, decided to attack me, and so our conflict continued. On the other hand, I saw Turkey making his way toward me and wanted to join forces with Austria, but that did not happen. Somehow, Turkey went through Austria and I was doomed right when that began. Austria was acting like they didn't even recognize the oncoming Turkish attack, so I was definitely screwed. And that's how my empire came to its glorious end.
And finally, thanks to Ally Bain for being an awesome GM.
~BenReturn to Top
RUSSIA (Paul Marlow) As you are aware, the Game started in mid-January, 2006, and lasted untill the beginning of September, the same year. It seemed like a very long time and it is amazing that it lasted for about 30 seasons. Another example of the depth of game is that it ended with a Turkish outright victory but with all but Italy still on the board. Obviously, a number of those players were quite reduced in size, myself included, and France had slipped into Anarchy.
I won't bore everyone with an analysis of Russia's strategic strengths and failures, but I will say that my own performance in this game matched anything that the real-life Romanovs could have done. I started off by losing very badly, things were desperately depressing for a long while, before slowly rebuilding myself into something quite large. There was a moment when it looked like I might actually go on to possibly win the game. The strategic situation then suddenly took an unexpected lurch right when I didn't need it. Thats when the whole thing drastically unravelled to the extent that I was facing disaster in a far less promising position than before. As part of stabilising my position I decided on a policy of "Survival Above Everything Else". This was always bound to result in a Turkish Win, something that I pointed out to Ally within the first few seasons, but I was damned if I was going to lose everything and be forced from the game. At no time did I consider resigning from the game but there were plenty of times when I seemed doomed to failure and defeat. With the soil of Mother Russia in my bones, the copious abuse of Vodka at the core of my war planning, and with Rasputin as my Special Advisor, how could it have gone so very wrong?
Initially I looked for an easy invasion of Austria, fairly standard stuff for Russia, as part of a hoped-for general dismemberment by its neighbours. The opening Seasons saw Turkey successfully invade Sevastopol. England captured Scandinavia before threatening St Petersburg. I hoped that Germany and England would have a falling out over Sweden, but that never materialised and Germany in actual fact retreated to Denmark without putting up a fight. German/English Co-Operation was so perfect that I began to suspect that they were communicating with each other. Very serious stuff. During these reverses, I went on the defensive in the hope of putting up too much resistance for the other players to see me as an easy target. I also hoped for a three-way war between Italy, Austria and Turkey to alleviate the strain. I was actually the only Power to have decreased in size for a long while.
Because Turkey had a Fleet in Sevastopol, I basically abandoned that target and concentrated on the much more serious England/German threat in the North. The hoped for Mediterranean Mess worked in my favour as Turkey was unable to concentrate against me. A series of what I think as brilliant tactical moves, at exactly the right time, suddenly seized Scandinavia for me and radically transformed my whole position. It was quite daring, co-ordinating joint-attacks between a Fleet initially based in Gulf of Bothnia and an Army that ended up in Norway. This both eliminated English Units and reduced it in size for a few seasons to come. As a result I was able to turn my attention Southwards to recapture Sevastpol from Turkey.
This, for me, is the high point. 1908 represented a number of free choices as to what to do next. For the first time I was facing no threats from the other players and could actually choose to do as i pleased. At that time, Germany seemed the most powerful player on the board and likely to grow to the point where it would eventually have to attack me if I didn't intervene. I believed that if France was annihilated it would be my turn next. Also with Germany concentrated in the West I might catch him by surprise and rattle his morale, a much under-rated thing in Diplomacy. England was currently unable to do anything, but it still existed and I needed to give it something better to do than attack me again. The Mediterranean Mess continued mostly at Italy's expense. So I decided to invade Germany, save France, and pre-empt a future German attack on myself. All good so far. My liabilities were that it was impossible to co-ordinate with France or a possible English stab at Germany. Furthermore I had an Army stuck in Norway that couldn't move unless I could get it through Denmark.
Ultimately, this war with Germany failed for one main reason - Austria! He NMR'd, the swine! (sorry Austria, whoever you are, I don't mean it personally)
Oh, the war with Germany was always going to be risky, all such things are. It wasn't solely Austria's fault and there were certainly other factors as well. I wasn't working with even a 2-1 overall superiority. There was only a narrow window of opportunity. Ultimate success was only guaranteed by continued success. If Germany lost his nerve as well as Berlin or Denmark, then his position would have encouraged England to my side and for France to restore itself. I did actually seize Berlin (something which I was quite proud), which was taken back soon afterwards, but it did seem to aid France and effect a change in the North of the board. The one thing I didn't forsee was an NMR on my southern flank. If Turkey had NMR'd, I wouldn't have cared. Or Italy. But why did it have to be Austria? So I attacked Austria at the same time as I was attacking Germany.
My reasoning was thus - Austria was facing a much stronger Turkey all on its own. Italy had already been eliminated. I had basically stayed out of things, content to let Austria fight my battle for me. As this was Gunboat, I had no way of finding out why Austria had NMR'd. It could be that he had given up on the game or he might have just had a problem with his email. If he NMR'd again it would mean Anarchy in Austria and easy pickings for Turkey. The thought of a very strong Turkey on my doorstep, without Italy or Austria to distract him, was too repellant for words. He would certainly go on to attack at a time least suitable to me and with overwhelming odds in his favour. IF Austria NMR'd again I needed to be in the vicinity and move fast to set up a new border as far from Russia as possible and generate some extra Armies for the defence. Fighting Turkey from Vienna and Budapest was much more attractive than from, say, Warsaw, Ukraine, and Sevastopol. So I had to attack Austria, but not because I wanted to.
I could only spare very few resources to this as every Unit given to this other offensive was one less for the war with Germany. It was more an investment-offensive with an Army hopefully generating other Armies and creating a defensive buffer far from home. Obviously, this meant strategic overstretch but with what I knew at the time it was a case of picking the least harmful option.
This is when things started going seriously wrong. As a result of the Austrian diversion, I was unable to press home the war on Germany that was already in difficulties, but not insurmountable ones at that time. As a result of the lack of progress in weakening Germany, England bounced back far sooner than I expected and recommenced attacking me successfully in Scandinavia. If Germany had been as weakened as I had hoped, England might have mounted a serious attack in the Low Countries but this never materialised. I would go on to lose not just Scandinavia but St Petersburg as well. Still, Germany did suffer severe strategic problems and France was saved. In the South, Austria returned to the game but never seemed to quite recover. My limited offensive collapsed almost immediately which would not have been the case if Austria had passed into Anarchy. Turkey would slowly whittle away at Turkey as well as re-capture Sevastpol. In many ways I wish Austria had not come back to the game. You can understand why but this does not excuse the poor choices that I made. I remain convinced that I made the best choice possible but I do regret the way that things turned out. Basically, I failed to anticipate events correctly and allowed myself to be lured in to attempting more than I was capable of. My fault really.
During the disastrous loss of approximately 60% of my units it seemed fairly obvious that if I didn't adapt a new strategy I was finished. The situation was not the same as in the first seasons of the game. So I decided that simple Survival was the only option remaining. Despite the ebb and flow of battle between Russia, Germany, England and France, the situation had basically remained static in the North. Not so in the South. Turkey was the only country that had made honest-to-goodness, actual PROGRESS. In reality there was no way to stop Turkey's continued growth. Italy was gone. Austria and Russia were both severely weakened. Turkey's unusual naval strategy had turned the Mediterranean into a Turkish lake enabling it to reach wherever it wanted. It was now overwhelmingly very large, with no-one to balance things out, and there was no way of creating an alliance against it in a Gunboat game. I was simply too threatened by England, and too weak anyway, to allow an alliance to form as that would have meant England and/or Germany smashing through Russia to get to Turkey.
So, I made endless EOG Proposals for a Turkish win (sorry everyone, it was me in case you didn't work it out), at least untill Turkey could fairly obviously force the conclusion unaided. I hoped that people would lose hope, seek second-place, maybe for Austria to give up and lose ground. Anything for Turkey to concentrate away from me and onto Austria or someone else. And also for England, France and Germany to continue to war against each other. Wherever I could I aided Turkish attacks against Austria, guarded Warsaw against German attack, and kept England at bay in the North. A very difficult task but in the end I won with two active units still in the field and fighting. For me this is a strategic, diplomatic victory in the face of adversity and disaster. Just remember, Soviet Russia re-conquered its lost territory starting with considerably less and from a much worse position. Not that that matters much in Diplomacy. So, although Turkey won the game, I basically see my performance as "Man Of The Match" material, or, maybe more accurately, "Didn't he do well" for those of you who have ever seen the Generation Game. Very Russian, indeed.
Something that is rarely talked about in EOG Proposals are real-life conditions. For the first half of this game I was fairly busy at work but still had time to think and plan adequately. This reflected well in what I was able to achieve on the board. However, I became involved in a very difficult, time-consuming project on the other side of London. As this took up more and more time, I had less time to devote to things like Diplomacy. Free-time became strictly rationed. The advent of the toughest heat-wave London has ever faced only made matters worse. London's transport system is very unforgiving in a 36 Degree heatwave that scorched Hyde Park into a virtual desert. I was often exhausted from too much work and too much heat. At one point I missed a deadline and almost missed another, despite working at fully connected PC's for something like 12 hours a day. Sometimes I had to sleep through most of the weekend simply in order to regain my strength and do it all over again the following week. It just couldn't be helped. Decisions in the game had to be rushed or hurried and were often left to the last minute with little or no thought. I was never going to give up but it did effect the quality of what I was trying to achieve on the board. To be fair this probably didn't change the result, certainly not at the crucial point in 1908, but it did make things many times more difficult.
Anyway this is the story that I'm sticking to. I could write a book (but I'm not going to). Its all a summary anyway, leaving out quite a bit, such as the amount of uncertainty, guesswork, and sheer goodluck-badluck that I went through.
I would like to thank Ally for all the hard work he put into the game, especially as it went on for so very long. I am sure that he put up with me with some good humour and it is appreciated. I am very glad I was still there at the end. Despite anything mentioned above, it was a very good game, I wouldn't have missed it for the world (not literally, of course. I am a power-mad Diplomacy player), and I certainly don't begrudge Turkey a very well-deserved win. Maybe next time....
Best wishes,
Paul Marlow.Return to Top
TURKEY (Jan Willem Omlo) Well, that was a long and sometimes hard-fought victory. Though I'm the first to admit that my victory largely came to pass due to NMRs and the French anarchy. But still, I fought for it for 15 gameyears and therefore am happy to finally get that solo.
Let's go through the motions, shall we?
1901
As Turkey in Gunboat, I genuinely like the Russian attack much more than the bottleneck. Though it of course angers the Russian, he's probably too much occupied elsewhere to fully commit, and you have a bit more chance to break out. Spring 1901 was a weird season, with Italy moving west, to be bounced by France, while Austria also tried to sneak into Venice. Strange! Autumn 1901 looked great though, with me entering the Black (nice safety move Russia) and Austria supporting me into Rumania. He needs a friend and I am willing. And I happily see Germany bounce Russia out of Sweden, that's good news. No builds for my first enemy.
1902
Aww damn. A misorder and it could've been a very expensive one. I type F Arm s A Rum-Sev, while I have an army there. Ouch! And Austria was only trying to catch me off-guard and tried to sneak into Bulgaria. I am not too thrilled, because I can see the army in Rumania hanging on a limb. In the west the triangle seems confused, that is good news. And Italy's still heading wes as well. In Autumn 1902 I decide to focus everything on Sevastopol, not caring whether I lose Bul & Rum both. Destroying the fleet is my main goal. Luckily Italy comes to my aid with a nicely timed attack on Austria, so I keep Bulgaria. As a nice gift I build F Smy. In the west Germany forgets to build, which is good, noone is really emerging as a power just yet.
1903
I expect Austria to do an about-turn and am not disappointed. But I want to get a good hold in the Balkans first before I venture into Russia, so I decide to go west instead of north. In the Autumn I decide to focus on Greece, looking to improve my position. I reason that I can pick up Rum/Bul later if I misguess. But luckily Austria and Italy are still at each other's throats and I am looking towards the Ionean already.
1904
I'm not too happy with the army in Greece, it seriously blocks my approach, but I decide to keep it there (I toyed with a convoy back home). With Italy and Austria bouncing in the Adriatic, I sense that the Ionean comes near. Austria moves towards Rumania and I leave it be, instead focusing on moving forward. And lo and behold, I am in the Ionean, though I lose a unit. But now I can remove the blocking A Gre, and I can also see Italy in ADS. I am pretty happy with Il Duce, as he seems to avoid a war with me, despite me seeming to get the upperhand in the east.
1905
Though I am happy to be in the Ionean, I think leaving Rumania in the hands of Austria is a mistake. The retreated army in Galicia is a bonus, but I feel Austria has a better position in the Balkans. I am lucky that Italy still remains friendly and leaves his homelands undefended. So in the next season I march into Naples and manage to grow back again, while I now have three fleets bordering the Ionean, while AI have three fleets combined and far away. I feel fairly secure, except that Austria seems to be controling the Balkans more and more.
1906
This is not a really good year, except that my army in Galicia moves through Bohemia to Tyrolia to harrass the Austrians from behind. Such an army is priceless, it occupies the enemy where he doesn't want to be occupied. Still, I battle on and trade Rum for Bul with the Archduke yet again. In the west Germany pushed into France, while Russia pushed into Scandinavia. The Bear gives me a fairly easy ride, but I carefully keep a fleet in Sev, so he doesn't feel threatened. If he enters the equation in the east it might get tricky.
1907
In 1907 it seems that the Bear does enter the equation, Sevastopol looks decidedly shaky after the spring turns. At least I manage to hold Italy out of the Tyrrhenean Sea, meaning I get to keep Naples somewhat longer. Austria and I trade Rum & Bul again. The Autumn is lucky for me, since Austria supports the wrong Russian unit to Sev, and I still grow. But the German decides to step in, by forcing Tyrolia. Luckily I am used to writing as many retreats as possible, so I am now in Piedmont with my one army, and in Sev with my other, as Ally puts it nicely.
1908
Spring 1908 sees England and France NMRing, while Germany leaves himself open in the west to Russia. As I decide to give up Sevastopol to convoy my army to Bulgaria, I think Russia feels lucky this spring-season. I also kick Italy out of Rome. The German surprises me this year with a try on Austria, I thought he was against me. When the leaves of autumn 1908 fall, both England and France return and start to put pressure on Germany. Russia suddenly grows to seven and signals an alliance to Austria, but blocking them seems quite easy. To remove an unpredictability from the adjudication, I decide to stick to Rome and let Italy be eliminated. The soil of the former Duce looks to be my next conquest.
1909
Spring 1909 is where my solo-victory really begins. The Austrian NMRs at a crucial time, giving me the Boot in one stroke and the upper hand in the Eastern Med. It's a long way going from here, but I feel that it is the turning point. Things around Venice remain tricky after 1909 though, and my counterweight in the west, Germany, who distracted England and especially France, is crumbling, so I'm still uncertain as it is.
1910
Never get too cocky too early. I scramble in some moves for Spring 1910 and overlook the possible destruction of my fleet in Albania, while I am trying to destroy the last Austrian fleet. The happy part is that Russia attacked Rumania, so the AR-alliance isn't rock-solid. And that gives me dibs on Sevastopol again. And lo and behold, Austria does what I hope, retake Rumania in the fall, so I can nab Sev and land in the double figures. It's slow growing, but I'm still seeing loads of possibilities. Although the French fleet in Marseilles bodes ill for me, as does the army in Piedmont. But I have a fourth army and look confidently towards the Balkans.
1911
I decide to abandon Venice for Tuscany, to avoid destruction of that nice army behind Austrian lines. Also I convoy to Bulgaria and with the Austrian fleet in Triest, there's not enough support for the army in Serbia. While I don't gain anything in 1911 (I trade Venice for Serbia) I make a massive positional improvement, as I finally establish a groundtroop-presence in the Balkans, Austria disbands his last fleet and I also advance my fleet to the Western Med. The EFG-triangle is still struggling and I like to keep it that way. At the end of this season EFRG are all at 5, Austria's at 4 and I'm at 10. Ideal in a Gunboat-game, where coorporation for a stop-the-leader-alliance is so much more difficult.
1912
When sending in moves for S1912, I tell Ally that I expect this to be a very long game, which I will probably win, but it will take a long time. I was wrong there, since in one season three countries NMR. England, France and Russia all forget to send in moves and that means my positioning gets better and better. And in Autumn 1912 my victory is secured, as France goes into anarchy and I move into the Mid-Atlantic Ocean. Not the nicest way to win a game, but it is unavoidable now.
1913
In the spring I march into the English Channel, thus giving me Brest. I am very lucky that the French units are where they are (Bel & Bur), so they stop a German advance. The Balkans are still tricky, Austria fights a very good fight. In the Autumn I grab Brest (yeah, that never loses its touch :-) ) and use my armies to surround Austria. I am already counting my 18, with Iberia, Marseilles, Italy, Austria, Balkans, Sevastopol, Tunis and my homecenters. So Brest may be lost, but let's see how it goes. Germany advances into France as well and Russia tells me he's seen the worst and wants it over with. England apparently also wants it over with as he NMRs for the third time.
1914
Slowly advancing, encircling Spain and Portugal and Austria. Germany surrounds Marseilles, but I have F Bre up my sleeve. Autumn 1914 sees yet another double set of NMRs, Austria does his second and England his fourth. I have proposed a Turkish victory a couple of times, and see it coming in 1915. But I have one thing to overcome first, my holiday.
1915
As I'll be going to Poland for two weeks, I need to send in provisionals for both Spring 1915 and Autumn 1915 at the same time. This does take me some time, with a lot of "what-ifs", but since I want to see if I can manage that I vote against the solo, much to Ally's amused chagrin, as he tried to get others to vote in favour of the T-win. I send in orders and expect to see my solo when I return. That didn't happen though, since Ally postponed the adjudication for S1915, so I get to send in revised F1915 orders after I return. I decide to let Austria live, since I get to keep Brest, and take the 16th, 17th and 18th in the autumn.
A hard-fought solo it was, with a tactically strong opponent in Austria and some very interesting positioning deals. It was good to see my objectives during the game reap their rewards. I set myself some goals and achieving them became priority: - kill off the Russian fleet first (so my front was safe and my survival almost secured) - position before centers (advancing to the Ionean even if it meant losing a Balkan center) - recognize key-areas and see the difference between armies and fleets (a fleet in Greece instead of an army, an army in Bulgaria instead of a fleet) - get a unit behind the lines (my unit that went through Gal, Boh, Tyr, Pie, Tus was worth its weight in gold) - keep your enemies balanced (though this was mostly due to other influences) - always write retreats (otherwise I would not have been in Piedmont, I hadn't expected the German attack)
It was a pity the NMRs were so many and sometimes so crucial. France going into anarchy and England NMRing no less than 4 times, that's quite unimpressive and an insult to Ally, who GMd hi heart out again. The first Austrian NMR in S09 gave me my road to victory and the French anarchy speedened it up heavily, so we'll never know if I'd won without them. But I played a good and reliable game I think, and at least it gave me insight in strategy and looking at the broader picture.
The players: Austria: My main nemesis. You fought very well and without that NMR you might've kept me at it until 1925. A pity you did NMR twice though. England: Reliability is not your strong point, but you fought your rearguard action well. France: Good comeback after you were pushed back and a pity about your anarchy. Germany: No NMRs and thank you for forming a focus-point for EFR. You made things easier for me, but you kept playing on and defended well. Italy: Nothing much you could do. You were reliable (no NMRs) and also helpful, with your focus westwards. Russia: At one time I was worried you might grow too big to handle, but since your main focus was not on me, and I didn't antagonize you more than about Sev, we got along well.
Ally: Great GMing, especially since I won. And always commercially active, your site was mentioned fairly often as was your walking. Looking forward to our next game.
I won I won I WOOOON! Okey, and now back to getting slaughtered again.
JWReturn to Top
GM (Ally Bain) Well done JW on your win.
As no EGS from England or Germany means that we've got no idea what the Western Corner were up to. :-(
Paul, I've upgraded you too regular. Ben, I've looked at the status sheet & you're not listed as either NEW nor REG. On top of that your e-mail address isn't the same as you've used so perhaps update your e-mail account with them. David, you're already a Reg.
As for Patrick & Ray, neither EGS nor any request to be upgraded so all I've done is upgraded you to Normal which means you can play as many Standard games but not regular. If you need that upgraded, contact me.
As for something else I do, the results have also been added to the stats I do. The following is the Web Address that itself contains links to the stats I do; http://mysite.orange.co.uk/alb_gsb/diplomacy/stats/stats.htm
As for 'Admiral' Gunboat Competition III, the Waiting List will not be open until the New Year. You'll get to know when that List starts however this might be worth reading plus the links from it; http://mysite.orange.co.uk/alb_gsb/diplomacy/admiral/admiral.htm
See you on the boards
AllyReturn to Top
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