START S01 A01 S02 A02 S03 A03 S04 A04 S05 A05
S06 A06 S07 A07 S08 A08 S09 A09 S10 A10
S11 A11 S12 A12 S13 A13 S14 A14 S15 A15
S16 A16 S17 A17 S18 A18 S19 A19 S20 A20
S21 A21 S22 A22 S23 A23 S24 A24 END
SILVER TIP TETRA - Game Pre-Start
GM Ally Bain
Game is about to start

AUSTRIA-HUNGARY
F(Tri); A(Bud); A(Vie)

ENGLAND
F(Edi); F(Lon); A(Lpl)

FRANCE
F(Bre); A(Mar); A(Par)

GERMANY
F(Kie); A(Ber); A(Mun)

ITALY
F(Nap); A(Rom); A(Ven)

RUSSIA
F(Sev); F(StPsc); A(Mos); A(War)

TURKEY
F(Ank); A(Con); A(Smy)

GAMESTART INFORMATION

GAMESTART INFORMATION
As you know, I'm your GM & by being so, I'm neutral. I'm able to answer any questions as long as they don't upset my status in the game.

My son & I have five tropical freshwater fish tanks & therefore I have called the game 'Silver Tip Tetra' as this is a common name for a fish. Silver Tip Tetra, Hasemania nana as their scientific name, is in the Characins family. They're peaceful fish & should be kept in shoals. The reason behind that is security. Like many tetras, shoaling makes other fish think there is a large fish not a group. Their natural habitat is in Southern America from, north to south, Guyana to Argentina & west to east from Peru to Brazil. Their maximum size is 2". You will able to see, in future maps, a picture of the fish.

The deadline is Spring 1901 deadline; 19:00 GMT, 27th January 2004 however I require orders in three days, just to prove all seven are playing. Given the fact this game doesn't have 'real' negotiation, I'll adjudicate unless you submit 'Provisional Orders'. As I'm sure you'll gather, Gunboat can be a fast game.

Regarding me, I live in Chelmsford, Essex, England. Even though I live in England I am a Scot. I am 40 years old & have been happily divorced for many years. I have an 13-year-old son, called Graeme, who lives with his Mum in Faversham, Kent. Outside Diplomacy & aquariums, I enjoy football & go to Jive dances. My son & I have created our own Web Site, http://mysite.freeserve.com/alb_gsb which has a lot of Diplomacy articles including the stats on Gunboat Openings.

Rules

1. All players' identities will be kept secret until the end of the game.

2. There is to be no diplomacy between players. If you accidentally find out who a fellow player is then you must not talk to him about the game. If you do you will be ejected.

3. Avoid obvious deliberate misorders. For example in Spring 1901 if Italy orders A(Ven) s RUSSIAN A(Gal)-Vie [to tell Russia he wants an alliance against Austria] this will be reported as A(Ven) stands [the GM might also report this as a misorder]. However if Austria orders F(Tri)-Alb and Italy A(Ven) s AUSTRIAN F(Tri) then the latter will simply be reported as a misorder.

4. End Game Proposals (EGP) aren't allowed until after A05. After A05, any EGP must be a fair reflection on the state of the board when the EGP is presented. If it isn't, the GM will not display it. When EGP are shown, players must submit together with their orders, etc, their vote. Failure to vote equals 'yes' to the EGP. Regarding whether an EGP will see you through to the next round, rules from 12 explain it.

5. No press bar me.

6. Deadlines will normally be weekly but as soon as I get 'non-provisional' full set of orders, I'll adjudicate.
Page last modified on 14th January 2007